V7/usr/man/man6/checkers.6
.TH CHECKERS 6
.SH NAME
checkers \- game
.SH SYNOPSIS
.B /usr/games/checkers
.SH DESCRIPTION
.I Checkers
uses standard notation for the board:
.PP
.ce
BLACK
.nf
.TS
center, box;
r|r|r|r|r|r|r|r.
//// 1 //// 2 //// 3 //// 4
//// //// //// ////
_
5 //// 6 //// 7 //// 8 ////
//// //// //// ////
_
//// 9 //// 10 //// 11 //// 12
//// //// //// ////
_
13 //// 14 //// 15 //// 16 ////
//// //// //// ////
_
//// 17 //// 18 //// 19 //// 20
//// //// //// ////
_
21 //// 22 //// 23 //// 24 ////
//// //// //// ////
_
//// 25 //// 26 //// 27 //// 28
//// //// //// ////
_
29 //// 30 //// 31 //// 32 ////
//// //// //// ////
_
.TE
.ce
WHITE
.fi
.PP
Black plays first.
The program normally plays white.
To specify a move, name the square moved from
and the square moved to.
For multiple jumps name all the squares touched.
.PP
.PP
Certain commands may be given instead of moves:
.TP \w'reverse\ \ 'u
reverse
Reverse roles; the program takes over your pieces.
.TP
backup
Undo the last move for each player.
.TP
list
Print the record of the game.
.TP
move
Let the program select a move for you.
.TP
print
Print a map of the present position.