V7/usr/src/games/fish.c
# include <stdio.h>
/* Through, `my' refers to the program, `your' to the player */
# define CTYPE 13
# define CTSIZ (CTYPE+1)
# define DECK 52
# define NOMORE 0
# define DOUBTIT (-1);
typedef char HAND[CTSIZ];
/* data structures */
short debug;
HAND myhand;
HAND yourhand;
char deck[DECK];
short nextcd;
int proflag;
/* utility and output programs */
shuffle(){
/* shuffle the deck, and reset nextcd */
/* uses the random number generator `rand' in the C library */
/* assumes that `srand' has already been called */
register i;
for( i=0; i<DECK; ++i ) deck[i] = (i%13)+1; /* seed the deck */
for( i=DECK; i>0; --i ){ /* select the next card at random */
deck[i-1] = choose( deck, i );
}
nextcd = 0;
}
choose( a, n ) char a[]; {
/* pick and return one at random from the n choices in a */
/* The last one is moved to replace the one chosen */
register j, t;
if( n <= 0 ) error( "null choice" );
j = rand() % n;
t = a[j];
a[j] = a[n-1];
return(t);
}
draw() {
if( nextcd >= DECK ) return( NOMORE );
return( deck[nextcd++] );
}
error( s ) char *s; {
fprintf( stderr, "error: " );
fprintf( stderr, s );
exit( 1 );
}
empty( h ) HAND h; {
register i;
for( i=1; i<=CTYPE; ++i ){
if( h[i] != 0 && h[i] != 4 ) return( 0 );
}
return( i );
}
mark( cd, hand ) HAND hand; {
if( cd != NOMORE ){
++hand[cd];
if( hand[cd] > 4 ){
error( "mark overflow" );
}
}
return( cd );
}
deal( hand, n ) HAND hand; {
while( n-- ){
if( mark( hand, draw() ) == NOMORE ) error( "deck exhausted" );
}
}
char *cname[] {
"NOMORE!!!",
"A",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"J",
"Q",
"K",
};
stats(){
register i, ct, b;
if( proflag ) printf( "Pro level\n" );
b = ct = 0;
for( i=1; i<=CTYPE; ++i ){
if( myhand[i] == 4 ) ++b;
else ct += myhand[i];
}
if( b ){
printf( "My books: " );
for( i=1; i<=CTYPE; ++i ){
if( myhand[i] == 4 ) printf( "%s ", cname[i] );
}
printf( "\n" );
}
printf( "%d cards in my hand, %d in the pool\n", ct, DECK-nextcd );
printf( "You ask me for: " );
}
phand( h ) HAND h; {
register i, j;
j = 0;
for( i = 1; i<= CTYPE; ++i ){
if( h[i] == 4 ) {
++j;
continue;
}
if( h[i] ){
register k;
k = h[i];
while( k-- ) printf( "%s ", cname[i] );
}
}
if( j ){
printf( "+ Books of " );
for( i=1; i<=CTYPE; ++i ){
if( h[i] == 4 ) printf( "%s ", cname[i] );
}
}
printf( "\n" );
}
main( argc, argv ) char * argv[]; {
/* initialize shuffling, ask for instructions, play game, die */
register c;
if( argc > 1 && argv[1][0] == '-' ){
while( argv[1][0] == '-' ) { ++argv[1]; ++debug; }
argv++;
argc--;
}
srand( getpid() );
printf( "instructions?\n" );
if( (c=getchar()) != '\n' ){
if( c != 'n' ) instruct();
while( getchar() != '\n' );
}
game();
}
/* print instructions */
char *inst[] {
"`Go Fish' is a childrens' card game.",
"The Object is to accumulate `books' of 4 cards",
"with the same face value.",
"The players alternate turns; each turn begins with one",
"player selecting a card from his hand, and asking the",
"other player for all cards of that face value.",
"If the other player has one or more cards of that face value",
"in his hand, he gives them to the first player, and the",
"first player makes another request.",
"Eventually, the first player asks for a card which",
"is not in the second player's hand: he replies `GO FISH!'",
"The first player then draws a card from the `pool' of",
"undealt cards. If this is the card he had last requested, he",
"draws again.",
"When a book is made, either through drawing or requesting,",
"the cards are laid down and no further action takes",
"place with that face value.",
"To play the computer, simply make guesses by typing",
"a, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, or k when asked.",
"Hitting return gives you information about the size of",
"my hand and the pool, and tells you about my books.",
"Saying `p' as a first guess puts you into `pro' level;",
"The default is pretty dumb!",
"Good Luck!",
"",
};
instruct(){
register char **cpp;
printf( "\n" );
for( cpp = inst; **cpp != '\0'; ++cpp ){
printf( "%s\n", *cpp );
}
}
game(){
shuffle();
deal( myhand, 7 );
deal( yourhand, 7 );
start( myhand );
for(;;){
register g;
/* you make repeated guesses */
for(;;) {
printf( "your hand is: " );
phand( yourhand );
printf( "you ask me for: " );
if( !move( yourhand, myhand, g=guess(), 0 ) ) break;
printf( "Guess again\n" );
}
/* I make repeated guesses */
for(;;) {
if( (g=myguess()) != NOMORE ){
printf( "I ask you for: %s\n", cname[g] );
}
if( !move( myhand, yourhand, g, 1 ) ) break;
printf( "I get another guess\n" );
}
}
}
/* reflect the effect of a move on the hands */
move( hs, ht, g, v ) HAND hs, ht; {
/* hand hs has made a guess, g, directed towards ht */
/* v on indicates that the guess was made by the machine */
register d;
char *sp, *tp;
sp = tp = "I";
if( v ) tp = "You";
else sp = "You";
if( g == NOMORE ){
d = draw();
if( d == NOMORE ) score();
else {
printf( "Empty Hand\n" );
if( !v ) printf( "You draw %s\n", cname[d] );
mark( hs, d );
}
return( 0 );
}
if( !v ) heguessed( g );
if( hs[g] == 0 ){
if( v ) error( "Rotten Guess" );
printf( "You don't have any %s's\n", cname[g] );
return(1);
}
if( ht[g] ){ /* successful guess */
printf( "%s have %d %s%s\n", tp, ht[g], cname[g], ht[g]>1?"'s":"" );
hs[g] += ht[g];
ht[g] = 0;
if( hs[g] == 4 ) madebook(g);
return(1);
}
/* GO FISH! */
printf( "%s say \"GO FISH!\"\n", tp );
newdraw:
d = draw();
if( d == NOMORE ) {
printf( "No more cards\n" );
return(0);
}
mark( hs, d );
if( !v ) printf( "You draw %s\n", cname[d] );
if( hs[d] == 4 ) madebook(d);
if( d == g ){
printf( "%s drew the guess, so draw again\n", sp );
if( !v ) hedrew( d );
goto newdraw;
}
return( 0 );
}
madebook( x ){
printf( "Made a book of %s's\n", cname[x] );
}
score(){
register my, your, i;
my = your = 0;
printf( "The game is over.\nMy books: " );
for( i=1; i<=CTYPE;++i ){
if( myhand[i] == 4 ){
++my;
printf( "%s ", cname[i] );
}
}
printf( "\nYour books: " );
for( i=1; i<=CTYPE;++i ){
if( yourhand[i] == 4 ){
++your;
printf( "%s ", cname[i] );
}
}
printf( "\n\nI have %d, you have %d\n", my, your );
printf( "\n%s win!!!\n", my>your?"I":"You" );
exit(0);
}
# define G(x) { if(go) goto err; else go = x; }
guess(){
/* get the guess from the tty and return it... */
register g, go;
go = 0;
for(;;) {
switch( g = getchar() ){
case 'p':
case 'P':
++proflag;
continue;
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
G(g-'0');
continue;
case 'a':
case 'A':
G(1);
continue;
case '1':
G(10);
continue;
case '0':
if( go != 10 ) goto err;
continue;
case 'J':
case 'j':
G(11);
continue;
case 'Q':
case 'q':
G(12);
continue;
case 'K':
case 'k':
G(13);
continue;
case '\n':
if( empty( yourhand ) ) return( NOMORE );
if( go == 0 ){
stats();
continue;
}
return( go );
case ' ':
case '\t':
continue;
default:
err:
while( g != '\n' ) g = getchar();
printf( "what?\n" );
continue;
}
}
}
/* the program's strategy appears from here to the end */
char try[100];
char ntry;
char haveguessed[CTSIZ];
char hehas[CTSIZ];
start( h ) HAND h; {
;
}
hedrew( d ){
++hehas[d];
}
heguessed( d ){
++hehas[d];
}
myguess(){
register i, lg, t;
if( empty( myhand ) ) return( NOMORE );
/* make a list of those things which i have */
/* leave off any which are books */
/* if something is found that he has, guess it! */
ntry = 0;
for( i=1; i<=CTYPE; ++i ){
if( myhand[i] == 0 || myhand[i] == 4 ) continue;
try[ntry++] = i;
}
if( !proflag ) goto random;
/* get ones he has, if any */
for( i=0; i<ntry; ++i ){
if( hehas[try[i]] ) {
i = try[i];
goto gotguess;
}
}
/* is there one that has never been guessed; if so, guess it */
lg = 101;
for( i=0; i<ntry; ++i ){
if( haveguessed[try[i]] < lg ) lg = haveguessed[try[i]];
}
/* remove all those not guessed longest ago */
t = 0;
for( i=0; i<ntry; ++i ){
if( haveguessed[try[i]] == lg ) try[t++] = try[i];
}
ntry = t;
if( t <= 0 ) error( "bad guessing loop" );
random:
i = choose( try, ntry ); /* make a random choice */
gotguess: /* do bookkeeping */
hehas[i] = 0; /* he won't anymore! */
for( t=1; t<=CTYPE; ++t ){
if( haveguessed[t] ) --haveguessed[t];
}
haveguessed[i] = 100; /* will have guessed it */
return(i);
}